Katawa shoujo game length
When a game can entrance you alone with the pacing of its set-up, that’s commendable.
Youthful antagonism against corporatism in check, there’s something to be said about the dialogue of the characters and overall appeal to the setting of Katawa Shoujo. I suppose one could say that the relatable dialogue and accessibility of the “source material” is an advantage against the big-wig, otherworldly standard that bigger studios try to emulate based on what they assume of the general public. The down-to-Earth sense of atmosphere, despite the circumstances of the plot, allows an approachable nature compared to other visual novels made by bigger studios. I’d likely attribute this to the casual-and amusingly sarcastic-writing of the game. Despite this, there’s a sensation of immersion present when playing the game that’s unlike most visual novels. It would be more appropriate to say that you’re “reading” Katawa Shoujo rather than playing it. The level of interactivity is nearly nil, only requiring a steady hand of mouse-clicking and the occasional choice every so often. True to form, Katawa Shoujo is entirely reliant on the story and characters to provide its worth as a game. In early 2012, that single thread, which would likely disappear into obscurity among 4chan’s hive of daily threads, gave birth to one of the most beloved (online) visual novels of my generation. The origins of Katawa Shoujo are a tad more spontaneous than most would imagine, beginning as a simple thread on 4chan about a visual novel involving “disabled girls.” Soon enough, the idea became so influential that a studio was formed with the desire to make the game a reality. Particularly popular in an indie (and Eastern) sense, one is likely to find some variety in the genre on sites hosting games developed by independent studios or aspiring game developers such as Newgrounds. The concept of a dating sim has been done to death on a number of different platforms.